The Dark Eye Liturgical Chants

The clerical characters in The Dark Eye are referred to as Priests or the Blessed Ones. They learn different liturgical chants and ceremonies to invoke the powers of their gods. Unlike chants in the original game rules, our chants do not require attribute checks. Each chant consumes the constant amount of Karmic Energy and produces a positive result.


Blessed by Praios

Banish Darkness (4 KE)

Bright light shines forth from the priest’s hand.

Banish Magic (8 KE)

The priest destroys all magic in the radius of 10 steps.

Blinding Ray (4 KE)

The target is temporarily blinded.

Exorcism (32 KE)

A successful Exorcism chant banishes the demon or ghost from the person or object and sends it back to the Netherhells or the Realms of the Dead.

See Magic (4 KE)

The Blessed One can detect magic around himself.

Purgation (32 KE)

The affected person loses his/her magical gift and can no longer perform magic.


Blessed by Rondra

Bloody Seal (16 KE)

The target object gets karmal sealing and cannot be touched without inflicting damage.

Divine Blade (8 KE)

If a melee weapon is enchanted with the liturgy, it is considered consecrated to the deity for the duration of the effect.

Lightning Strike (16 KE)

A bright bolt of lightning falls from the above and deals 2d6+6 damage points, and it is not possible to dodge or block.

Lion Shape (16 KE)

The priest transforms into a lion. In the lion form, the priest retains his spiritual characteristics and receives the physical characteristics and abilities of the lion.

Storm Call (8 KE)

A raging storm with a radius of 20 steps is created around the priest. All creatures within it are knocked from their feet.

Purgation (32 KE)

The affected person loses his/her magical gift and can no longer perform magic.


Blessed by Boron

Banish Light (16 KE)

A sphere of darkness with a diameter of 10 steps forms around the priest. Natural and magical light sources cannot illuminate it.

Banish Undead (8 KE)

If an undead creature is affected by the liturgy, it suffers 3d6+6 damage points.

Exorcism (32 KE)

A successful Exorcism chant banishes the demon or ghost from the person or object and sends it back to the Netherhells or the Realms of the Dead.

Ghostly Sight (4 KE)

The Boron devotee is able to see all spirits within a radius of 10 steps, even if they would not be visible to the naked eye.

Place of Calm (4 KE)

Sounds are muffled within the zone. Its radius is 10 steps.

Sleep (8 KE)

The target falls asleep.


Blessed by Phex

Banish Light (16 KE)

A sphere of darkness with a diameter of 10 steps forms around the priest. Natural and magical light sources cannot illuminate it.

Mask (8 KE)

The Phex priest can make his face appear as any other person. If this is to be the face of a specific person, the priest must know this person well or be able to see him during the liturgy.

Moon Gaze (2 KE)

The Blessed One can see in the darkness.

Moonsilver Tongue (8 KE)

The Blessed One of Phex becomes very skilled at Fast Talk and Commerce.

Soundless (4 KE)

The caster’s actions become soundless.

Wondrous Communication (8 KE)

The Blessed One can understand foreign languages.


Blessed by Angrosch

Creativity (8 KE)

The Blessed One becomes very skilled with all the Handicrafts.

Dog Shape (2 KE)

The priest transforms into a dog. In the dog form, the priest retains his mental characteristics and receives the physical characteristics and abilities of the dog.

Earthquake (16 KE)

The earth begins to shake within a radius of 8 steps around a point determined by the priest. All creatures within the zone are knocked off their feet.

Firewall (16 KE)

The Blessed One produces a wall of flames up to 10 paces.

Rebuilding (8 KE)

The ceremony repairs a damaged or destroyed object.

Stoneskin (16 KE)

The priest’s skin is covered with a layer of stone, giving him armor protection of 5. This armor protection can be combined with external armor.


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